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project lazarus - dev blog - 28/03/2026
It's been too long since I last updated this. Life unfortunately got in the way of development and I just ended up forgetting about updating the blog. Progress has been slow but somewhat steady. Since the last blog post I managed to do what I set out to do. The shooting system now works in tandem with the inventory, only pulling remaining ammunition if there is any stored in the player's inventory. I've also now worked into the inventory the ability for players to use key it


project lazarus dev blog - 14/08/2025
Regretfully it has been nearly a month since my last blog post. My main source of delay was an increased work schedule as well as...


Project Lazarus blog 3 - 18/07/2025
With my current job taking up a lot of my time at the moment I missed last week's post. I still have yet to get the crafting system...
Project lazarus dev blog 2 - 03/07/2025
Update: This week has been a definite challenge for me. I've managed to get most of the inventory system working except for the...


Project Lazarus Development Blog Post 1
To help enable my own progress with Project Lazarus, I have decided to start writing a weekly blog posts telling what I have done in...


Far Cry Map Weeks 5-6
For this update I have been continuing on the process of object placement to get the layout correct before the detail passes. I have...


Far Cry Level Week 4
After taking a vacation I have hit the ground running with making the white box version of the level in the Far Cry Editor. I spent some...


Far Cry Level Week 3
After the past two weeks generating ideas and gathering research material. It was time to create a block out of the station using 3D Max...


Far Cry Level - Week 2
This week I have gathered many reference images of the station, including a map of the planned layout which I can work from when creating...
Solo Project - Map in Far Cry Editor Week 1
For the first week of my new project, I needed to gather reference images from my inspiration. The plan for this project is to create a...
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