nero town- days gone inspired work

Nero Town is a Work in Progress mission and Level Design piece inspired by the Survival Horror open world title - Days Gone. Using the AGLS project by Jakub W in Unreal Engine 5 which has many mechanics to games of this type, I am building a fully playable demo level set in this universe. This page is subject to change and will feature a full breakdown video below in the future as well as an .exe that can be played and tested. For the time being I have provided screenshots of my progress within the engine.
current progress
Made changes to the starting location moving it further back. This allows the player to take sight of the town they're about to see instead of solely relying on the truck and frantically reacting as it follows its path. I also added more enemy patrols and bushes for the player to hide in, making stealth a lot easier than just hiding behind the cars or props in the street. Also added a cutscene at the end which I am still working on at the time of writing this.
first playthrough
First playthrough of the first section of the level. After recording this video I discovered multiple issues with the flow, sightlines and stealth paths to follow the truck. I have since Updated the starting position of the player, added another landmark, and added more paths to manoeuvre through the town.







early screenshots








